![]() The first tab is spawning units, the second is moving units, the third is attacking units, and the last is avoidance and limits(ie. These are click and drag, with the text in orange as command specifications. When you click the "ai", it will bring up a semi-transparent black window with the image on the right replacing the blocks tabs. AI options also show up when in multiplayer mode, but are not usable in the campaign. This is helpful, as it allows you to completely destroy the design. Some weapons also have a type, like the Point Defense, which governs how it is acted upon. Also EMP has energy dps and energy damage per shot. Other markers that are not in the picture include a blast radius and timing, although for all weapons timing is exact right now. Speed is sometimes replaced by an instant marker. From left-right and top-bottom: Damage per second(DPS), alpha damage(single shot), range, reload time(rof), energy per Shot, energy per second, and speed. These stats are shown for each weapon with their upgrades. If you want to know your turrets stats, look below the energy section. The symbols below are color coded and show more exact energy usage. The blue, red, and green show power generation/consumption for ten seconds. The white box is energy storage and the energy created is the blue box. Keep in mind that weapons fire does not include the area in green, both are just added together. The green box is the energy used while moving, and the red box is energy used while firing. It shows energy usage, generation, and storage. ![]() The most important piece is the energy bar. Symbols from left-right: Damage per second(total DPS), Health(HP), Longest range, speed(calculated by thrust/mass), largest firing arc, turning degrees per second(how fast it turns), weight, and size. The cost to build it is the the very top. ![]() The very top right corner shows the ship's stats. It now includes a Decal section for DLC owners. The tabs from left-right: Weapons, Energy, Movement, and Armor/Shields. Mousing over a module will tell you the stats and cost of the part. The block window of the left of the screen shows all the possible modules you can use on your ship.
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